{"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../node_modules/svelte/store/index.mjs","../../node_modules/svelte-routing/src/contexts.js","../../node_modules/svelte-routing/src/history.js","../../node_modules/svelte-routing/src/utils.js","../../node_modules/svelte-routing/src/Router.svelte","../../node_modules/svelte-routing/src/Route.svelte","../../node_modules/svelte-routing/src/Link.svelte","../../src/routes/Home.svelte","../../src/routes/Dumpcast.svelte","../../src/routes/Shop.svelte","../../node_modules/smoothscroll-polyfill/dist/smoothscroll.js","../../src/components/Footer.svelte","../../src/App.svelte","../../src/main.js"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot_spread(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_spread_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_spread_changes_fn(dirty) | get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : context || []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : options.context || []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.37.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to seperate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_custom_elements_slots, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, update_slot_spread, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","import { noop, safe_not_equal, subscribe, run_all, is_function } from '../internal/index.mjs';\nexport { get_store_value as get } from '../internal/index.mjs';\n\nconst subscriber_queue = [];\n/**\n * Creates a `Readable` store that allows reading by subscription.\n * @param value initial value\n * @param {StartStopNotifier}start start and stop notifications for subscriptions\n */\nfunction readable(value, start) {\n return {\n subscribe: writable(value, start).subscribe\n };\n}\n/**\n * Create a `Writable` store that allows both updating and reading by subscription.\n * @param {*=}value initial value\n * @param {StartStopNotifier=}start start and stop notifications for subscriptions\n */\nfunction writable(value, start = noop) {\n let stop;\n const subscribers = [];\n function set(new_value) {\n if (safe_not_equal(value, new_value)) {\n value = new_value;\n if (stop) { // store is ready\n const run_queue = !subscriber_queue.length;\n for (let i = 0; i < subscribers.length; i += 1) {\n const s = subscribers[i];\n s[1]();\n subscriber_queue.push(s, value);\n }\n if (run_queue) {\n for (let i = 0; i < subscriber_queue.length; i += 2) {\n subscriber_queue[i][0](subscriber_queue[i + 1]);\n }\n subscriber_queue.length = 0;\n }\n }\n }\n }\n function update(fn) {\n set(fn(value));\n }\n function subscribe(run, invalidate = noop) {\n const subscriber = [run, invalidate];\n subscribers.push(subscriber);\n if (subscribers.length === 1) {\n stop = start(set) || noop;\n }\n run(value);\n return () => {\n const index = subscribers.indexOf(subscriber);\n if (index !== -1) {\n subscribers.splice(index, 1);\n }\n if (subscribers.length === 0) {\n stop();\n stop = null;\n }\n };\n }\n return { set, update, subscribe };\n}\nfunction derived(stores, fn, initial_value) {\n const single = !Array.isArray(stores);\n const stores_array = single\n ? [stores]\n : stores;\n const auto = fn.length < 2;\n return readable(initial_value, (set) => {\n let inited = false;\n const values = [];\n let pending = 0;\n let cleanup = noop;\n const sync = () => {\n if (pending) {\n return;\n }\n cleanup();\n const result = fn(single ? values[0] : values, set);\n if (auto) {\n set(result);\n }\n else {\n cleanup = is_function(result) ? result : noop;\n }\n };\n const unsubscribers = stores_array.map((store, i) => subscribe(store, (value) => {\n values[i] = value;\n pending &= ~(1 << i);\n if (inited) {\n sync();\n }\n }, () => {\n pending |= (1 << i);\n }));\n inited = true;\n sync();\n return function stop() {\n run_all(unsubscribers);\n cleanup();\n };\n });\n}\n\nexport { derived, readable, writable };\n","export const LOCATION = {};\nexport const ROUTER = {};\n","/**\n * Adapted from https://github.com/reach/router/blob/b60e6dd781d5d3a4bdaaf4de665649c0f6a7e78d/src/lib/history.js\n *\n * https://github.com/reach/router/blob/master/LICENSE\n * */\n\nfunction getLocation(source) {\n return {\n ...source.location,\n state: source.history.state,\n key: (source.history.state && source.history.state.key) || \"initial\"\n };\n}\n\nfunction createHistory(source, options) {\n const listeners = [];\n let location = getLocation(source);\n\n return {\n get location() {\n return location;\n },\n\n listen(listener) {\n listeners.push(listener);\n\n const popstateListener = () => {\n location = getLocation(source);\n listener({ location, action: \"POP\" });\n };\n\n source.addEventListener(\"popstate\", popstateListener);\n\n return () => {\n source.removeEventListener(\"popstate\", popstateListener);\n\n const index = listeners.indexOf(listener);\n listeners.splice(index, 1);\n };\n },\n\n navigate(to, { state, replace = false } = {}) {\n state = { ...state, key: Date.now() + \"\" };\n // try...catch iOS Safari limits to 100 pushState calls\n try {\n if (replace) {\n source.history.replaceState(state, null, to);\n } else {\n source.history.pushState(state, null, to);\n }\n } catch (e) {\n source.location[replace ? \"replace\" : \"assign\"](to);\n }\n\n location = getLocation(source);\n listeners.forEach(listener => listener({ location, action: \"PUSH\" }));\n }\n };\n}\n\n// Stores history entries in memory for testing or other platforms like Native\nfunction createMemorySource(initialPathname = \"/\") {\n let index = 0;\n const stack = [{ pathname: initialPathname, search: \"\" }];\n const states = [];\n\n return {\n get location() {\n return stack[index];\n },\n addEventListener(name, fn) {},\n removeEventListener(name, fn) {},\n history: {\n get entries() {\n return stack;\n },\n get index() {\n return index;\n },\n get state() {\n return states[index];\n },\n pushState(state, _, uri) {\n const [pathname, search = \"\"] = uri.split(\"?\");\n index++;\n stack.push({ pathname, search });\n states.push(state);\n },\n replaceState(state, _, uri) {\n const [pathname, search = \"\"] = uri.split(\"?\");\n stack[index] = { pathname, search };\n states[index] = state;\n }\n }\n };\n}\n\n// Global history uses window.history as the source if available,\n// otherwise a memory history\nconst canUseDOM = Boolean(\n typeof window !== \"undefined\" &&\n window.document &&\n window.document.createElement\n);\nconst globalHistory = createHistory(canUseDOM ? window : createMemorySource());\nconst { navigate } = globalHistory;\n\nexport { globalHistory, navigate, createHistory, createMemorySource };\n","/**\n * Adapted from https://github.com/reach/router/blob/b60e6dd781d5d3a4bdaaf4de665649c0f6a7e78d/src/lib/utils.js\n *\n * https://github.com/reach/router/blob/master/LICENSE\n * */\n\nconst paramRe = /^:(.+)/;\n\nconst SEGMENT_POINTS = 4;\nconst STATIC_POINTS = 3;\nconst DYNAMIC_POINTS = 2;\nconst SPLAT_PENALTY = 1;\nconst ROOT_POINTS = 1;\n\n/**\n * Check if `string` starts with `search`\n * @param {string} string\n * @param {string} search\n * @return {boolean}\n */\nexport function startsWith(string, search) {\n return string.substr(0, search.length) === search;\n}\n\n/**\n * Check if `segment` is a root segment\n * @param {string} segment\n * @return {boolean}\n */\nfunction isRootSegment(segment) {\n return segment === \"\";\n}\n\n/**\n * Check if `segment` is a dynamic segment\n * @param {string} segment\n * @return {boolean}\n */\nfunction isDynamic(segment) {\n return paramRe.test(segment);\n}\n\n/**\n * Check if `segment` is a splat\n * @param {string} segment\n * @return {boolean}\n */\nfunction isSplat(segment) {\n return segment[0] === \"*\";\n}\n\n/**\n * Split up the URI into segments delimited by `/`\n * @param {string} uri\n * @return {string[]}\n */\nfunction segmentize(uri) {\n return (\n uri\n // Strip starting/ending `/`\n .replace(/(^\\/+|\\/+$)/g, \"\")\n .split(\"/\")\n );\n}\n\n/**\n * Strip `str` of potential start and end `/`\n * @param {string} str\n * @return {string}\n */\nfunction stripSlashes(str) {\n return str.replace(/(^\\/+|\\/+$)/g, \"\");\n}\n\n/**\n * Score a route depending on how its individual segments look\n * @param {object} route\n * @param {number} index\n * @return {object}\n */\nfunction rankRoute(route, index) {\n const score = route.default\n ? 0\n : segmentize(route.path).reduce((score, segment) => {\n score += SEGMENT_POINTS;\n\n if (isRootSegment(segment)) {\n score += ROOT_POINTS;\n } else if (isDynamic(segment)) {\n score += DYNAMIC_POINTS;\n } else if (isSplat(segment)) {\n score -= SEGMENT_POINTS + SPLAT_PENALTY;\n } else {\n score += STATIC_POINTS;\n }\n\n return score;\n }, 0);\n\n return { route, score, index };\n}\n\n/**\n * Give a score to all routes and sort them on that\n * @param {object[]} routes\n * @return {object[]}\n */\nfunction rankRoutes(routes) {\n return (\n routes\n .map(rankRoute)\n // If two routes have the exact same score, we go by index instead\n .sort((a, b) =>\n a.score < b.score ? 1 : a.score > b.score ? -1 : a.index - b.index\n )\n );\n}\n\n/**\n * Ranks and picks the best route to match. Each segment gets the highest\n * amount of points, then the type of segment gets an additional amount of\n * points where\n *\n * static > dynamic > splat > root\n *\n * This way we don't have to worry about the order of our routes, let the\n * computers do it.\n *\n * A route looks like this\n *\n * { path, default, value }\n *\n * And a returned match looks like:\n *\n * { route, params, uri }\n *\n * @param {object[]} routes\n * @param {string} uri\n * @return {?object}\n */\nfunction pick(routes, uri) {\n let match;\n let default_;\n\n const [uriPathname] = uri.split(\"?\");\n const uriSegments = segmentize(uriPathname);\n const isRootUri = uriSegments[0] === \"\";\n const ranked = rankRoutes(routes);\n\n for (let i = 0, l = ranked.length; i < l; i++) {\n const route = ranked[i].route;\n let missed = false;\n\n if (route.default) {\n default_ = {\n route,\n params: {},\n uri\n };\n continue;\n }\n\n const routeSegments = segmentize(route.path);\n const params = {};\n const max = Math.max(uriSegments.length, routeSegments.length);\n let index = 0;\n\n for (; index < max; index++) {\n const routeSegment = routeSegments[index];\n const uriSegment = uriSegments[index];\n\n if (routeSegment !== undefined && isSplat(routeSegment)) {\n // Hit a splat, just grab the rest, and return a match\n // uri: /files/documents/work\n // route: /files/* or /files/*splatname\n const splatName = routeSegment === \"*\" ? \"*\" : routeSegment.slice(1);\n\n params[splatName] = uriSegments\n .slice(index)\n .map(decodeURIComponent)\n .join(\"/\");\n break;\n }\n\n if (uriSegment === undefined) {\n // URI is shorter than the route, no match\n // uri: /users\n // route: /users/:userId\n missed = true;\n break;\n }\n\n let dynamicMatch = paramRe.exec(routeSegment);\n\n if (dynamicMatch && !isRootUri) {\n const value = decodeURIComponent(uriSegment);\n params[dynamicMatch[1]] = value;\n } else if (routeSegment !== uriSegment) {\n // Current segments don't match, not dynamic, not splat, so no match\n // uri: /users/123/settings\n // route: /users/:id/profile\n missed = true;\n break;\n }\n }\n\n if (!missed) {\n match = {\n route,\n params,\n uri: \"/\" + uriSegments.slice(0, index).join(\"/\")\n };\n break;\n }\n }\n\n return match || default_ || null;\n}\n\n/**\n * Check if the `path` matches the `uri`.\n * @param {string} path\n * @param {string} uri\n * @return {?object}\n */\nfunction match(route, uri) {\n return pick([route], uri);\n}\n\n/**\n * Add the query to the pathname if a query is given\n * @param {string} pathname\n * @param {string} [query]\n * @return {string}\n */\nfunction addQuery(pathname, query) {\n return pathname + (query ? `?${query}` : \"\");\n}\n\n/**\n * Resolve URIs as though every path is a directory, no files. Relative URIs\n * in the browser can feel awkward because not only can you be \"in a directory\",\n * you can be \"at a file\", too. For example:\n *\n * browserSpecResolve('foo', '/bar/') => /bar/foo\n * browserSpecResolve('foo', '/bar') => /foo\n *\n * But on the command line of a file system, it's not as complicated. You can't\n * `cd` from a file, only directories. This way, links have to know less about\n * their current path. To go deeper you can do this:\n *\n * \n * // instead of\n * \n *\n * Just like `cd`, if you want to go deeper from the command line, you do this:\n *\n * cd deeper\n * # not\n * cd $(pwd)/deeper\n *\n * By treating every path as a directory, linking to relative paths should\n * require less contextual information and (fingers crossed) be more intuitive.\n * @param {string} to\n * @param {string} base\n * @return {string}\n */\nfunction resolve(to, base) {\n // /foo/bar, /baz/qux => /foo/bar\n if (startsWith(to, \"/\")) {\n return to;\n }\n\n const [toPathname, toQuery] = to.split(\"?\");\n const [basePathname] = base.split(\"?\");\n const toSegments = segmentize(toPathname);\n const baseSegments = segmentize(basePathname);\n\n // ?a=b, /users?b=c => /users?a=b\n if (toSegments[0] === \"\") {\n return addQuery(basePathname, toQuery);\n }\n\n // profile, /users/789 => /users/789/profile\n if (!startsWith(toSegments[0], \".\")) {\n const pathname = baseSegments.concat(toSegments).join(\"/\");\n\n return addQuery((basePathname === \"/\" ? \"\" : \"/\") + pathname, toQuery);\n }\n\n // ./ , /users/123 => /users/123\n // ../ , /users/123 => /users\n // ../.. , /users/123 => /\n // ../../one, /a/b/c/d => /a/b/one\n // .././one , /a/b/c/d => /a/b/c/one\n const allSegments = baseSegments.concat(toSegments);\n const segments = [];\n\n allSegments.forEach(segment => {\n if (segment === \"..\") {\n segments.pop();\n } else if (segment !== \".\") {\n segments.push(segment);\n }\n });\n\n return addQuery(\"/\" + segments.join(\"/\"), toQuery);\n}\n\n/**\n * Combines the `basepath` and the `path` into one path.\n * @param {string} basepath\n * @param {string} path\n */\nfunction combinePaths(basepath, path) {\n return `${stripSlashes(\n path === \"/\" ? basepath : `${stripSlashes(basepath)}/${stripSlashes(path)}`\n )}/`;\n}\n\n/**\n * Decides whether a given `event` should result in a navigation or not.\n * @param {object} event\n */\nfunction shouldNavigate(event) {\n return (\n !event.defaultPrevented &&\n event.button === 0 &&\n !(event.metaKey || event.altKey || event.ctrlKey || event.shiftKey)\n );\n}\n\nfunction hostMatches(anchor) {\n const host = location.host\n return (\n anchor.host == host ||\n // svelte seems to kill anchor.host value in ie11, so fall back to checking href\n anchor.href.indexOf(`https://${host}`) === 0 ||\n anchor.href.indexOf(`http://${host}`) === 0\n )\n}\n\nexport { stripSlashes, pick, match, resolve, combinePaths, shouldNavigate, hostMatches };\n","\n\n\n","\n\n{#if $activeRoute !== null && $activeRoute.route === route}\n {#if component !== null}\n \n {:else}\n \n {/if}\n{/if}\n","\n\n\n \n\n","\n\n
\n

Here's the situation! {\n navigator.share({\n title: \"Dumpster Fire - Home\",\n url: location.href\n });\n }} />

\n
\n \n
\n The Dumpster Fire boys with Justin Crichfield (middle).\n
\n
\n\n

\n Dumpster Fire is a four member band from Wisconsin. The group produces a\n wide array of content ranging from podcasts to music and everything in\n between. Thanks for reaching out!\n

\n
\n\n

\n Dumpster Fire was founded January, 2020. Since then, it has grown to become\n a well-established brand internationally. The current roster includes:\n

\n
    \n
  • Samuel Schoonover
  • \n
  • Spencer Solberg
  • \n
  • Spencer Sveen
  • \n
  • River Rommel
  • \n
\n
\n \n
\n Three members of Dumpster Fire while they were on tour. Unfortunately,\n Spencer Sveen was hit by a bus and was not in this photo.\n
\n
\n

\n Some notable projects from Dumpster Fire include Dumpcast and the Dumpster Fire Mask Raffle:\n

\n
\n \n\n {#if sellables}\n

The Dumpster Fire Shop

\n
\n \"A
\n
You can find this product and {sellables.count - 1} more at shop.dumpster.fr!
\n
\n

The official Dumpster Fire Shop is now open! Shop for hoodies, t-shirts, accessories, and more at shop.dumpster.fr!

\n

All sales/orders are handled by Spreadshirt.

\n\n {/if}\n
\n
\n\n\n","
\n

Dumpcast is the official Dumpster Fire podcast! {\n navigator.share({\n title: \"Dumpster Fire - Dumpcast\",\n url: location.href\n });\n }}/>

\n
\n \n \n \n

If you're interested in applying for Dumpcast...

\n

You can do so with the form below:

\n Dumpcast Registration Form\n
\n","
\n\n

Thanks for shopping with Dumpster Fire! {\n navigator.share({\n title: \"Dumpster Fire - Shop\",\n url: location.href\n });\n }}/>

\n\n

The Official Shop is now Open!

\n
\n \"Model\n
One of the many beautiful products at shop.dumpster.fr!
\n
\n

Dumpster Fire's Official Merch shop is now open and available at shop.dumpster.fr!

\n
\n \"Model\n
Did someone say hoodies? We got 'em! All that and more at shop.dumpster.fr!
\n
\n

Dumpster Fire makes zero profit from any purchases and all sales/orders are handled by Spreadshirt.

\n
\n","/* smoothscroll v0.4.4 - 2019 - Dustan Kasten, Jeremias Menichelli - MIT License */\n(function () {\n 'use strict';\n\n // polyfill\n function polyfill() {\n // aliases\n var w = window;\n var d = document;\n\n // return if scroll behavior is supported and polyfill is not forced\n if (\n 'scrollBehavior' in d.documentElement.style &&\n w.__forceSmoothScrollPolyfill__ !== true\n ) {\n return;\n }\n\n // globals\n var Element = w.HTMLElement || w.Element;\n var SCROLL_TIME = 468;\n\n // object gathering original scroll methods\n var original = {\n scroll: w.scroll || w.scrollTo,\n scrollBy: w.scrollBy,\n elementScroll: Element.prototype.scroll || scrollElement,\n scrollIntoView: Element.prototype.scrollIntoView\n };\n\n // define timing method\n var now =\n w.performance && w.performance.now\n ? w.performance.now.bind(w.performance)\n : Date.now;\n\n /**\n * indicates if a the current browser is made by Microsoft\n * @method isMicrosoftBrowser\n * @param {String} userAgent\n * @returns {Boolean}\n */\n function isMicrosoftBrowser(userAgent) {\n var userAgentPatterns = ['MSIE ', 'Trident/', 'Edge/'];\n\n return new RegExp(userAgentPatterns.join('|')).test(userAgent);\n }\n\n /*\n * IE has rounding bug rounding down clientHeight and clientWidth and\n * rounding up scrollHeight and scrollWidth causing false positives\n * on hasScrollableSpace\n */\n var ROUNDING_TOLERANCE = isMicrosoftBrowser(w.navigator.userAgent) ? 1 : 0;\n\n /**\n * changes scroll position inside an element\n * @method scrollElement\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function scrollElement(x, y) {\n this.scrollLeft = x;\n this.scrollTop = y;\n }\n\n /**\n * returns result of applying ease math function to a number\n * @method ease\n * @param {Number} k\n * @returns {Number}\n */\n function ease(k) {\n return 0.5 * (1 - Math.cos(Math.PI * k));\n }\n\n /**\n * indicates if a smooth behavior should be applied\n * @method shouldBailOut\n * @param {Number|Object} firstArg\n * @returns {Boolean}\n */\n function shouldBailOut(firstArg) {\n if (\n firstArg === null ||\n typeof firstArg !== 'object' ||\n firstArg.behavior === undefined ||\n firstArg.behavior === 'auto' ||\n firstArg.behavior === 'instant'\n ) {\n // first argument is not an object/null\n // or behavior is auto, instant or undefined\n return true;\n }\n\n if (typeof firstArg === 'object' && firstArg.behavior === 'smooth') {\n // first argument is an object and behavior is smooth\n return false;\n }\n\n // throw error when behavior is not supported\n throw new TypeError(\n 'behavior member of ScrollOptions ' +\n firstArg.behavior +\n ' is not a valid value for enumeration ScrollBehavior.'\n );\n }\n\n /**\n * indicates if an element has scrollable space in the provided axis\n * @method hasScrollableSpace\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function hasScrollableSpace(el, axis) {\n if (axis === 'Y') {\n return el.clientHeight + ROUNDING_TOLERANCE < el.scrollHeight;\n }\n\n if (axis === 'X') {\n return el.clientWidth + ROUNDING_TOLERANCE < el.scrollWidth;\n }\n }\n\n /**\n * indicates if an element has a scrollable overflow property in the axis\n * @method canOverflow\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function canOverflow(el, axis) {\n var overflowValue = w.getComputedStyle(el, null)['overflow' + axis];\n\n return overflowValue === 'auto' || overflowValue === 'scroll';\n }\n\n /**\n * indicates if an element can be scrolled in either axis\n * @method isScrollable\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function isScrollable(el) {\n var isScrollableY = hasScrollableSpace(el, 'Y') && canOverflow(el, 'Y');\n var isScrollableX = hasScrollableSpace(el, 'X') && canOverflow(el, 'X');\n\n return isScrollableY || isScrollableX;\n }\n\n /**\n * finds scrollable parent of an element\n * @method findScrollableParent\n * @param {Node} el\n * @returns {Node} el\n */\n function findScrollableParent(el) {\n while (el !== d.body && isScrollable(el) === false) {\n el = el.parentNode || el.host;\n }\n\n return el;\n }\n\n /**\n * self invoked function that, given a context, steps through scrolling\n * @method step\n * @param {Object} context\n * @returns {undefined}\n */\n function step(context) {\n var time = now();\n var value;\n var currentX;\n var currentY;\n var elapsed = (time - context.startTime) / SCROLL_TIME;\n\n // avoid elapsed times higher than one\n elapsed = elapsed > 1 ? 1 : elapsed;\n\n // apply easing to elapsed time\n value = ease(elapsed);\n\n currentX = context.startX + (context.x - context.startX) * value;\n currentY = context.startY + (context.y - context.startY) * value;\n\n context.method.call(context.scrollable, currentX, currentY);\n\n // scroll more if we have not reached our destination\n if (currentX !== context.x || currentY !== context.y) {\n w.requestAnimationFrame(step.bind(w, context));\n }\n }\n\n /**\n * scrolls window or element with a smooth behavior\n * @method smoothScroll\n * @param {Object|Node} el\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function smoothScroll(el, x, y) {\n var scrollable;\n var startX;\n var startY;\n var method;\n var startTime = now();\n\n // define scroll context\n if (el === d.body) {\n scrollable = w;\n startX = w.scrollX || w.pageXOffset;\n startY = w.scrollY || w.pageYOffset;\n method = original.scroll;\n } else {\n scrollable = el;\n startX = el.scrollLeft;\n startY = el.scrollTop;\n method = scrollElement;\n }\n\n // scroll looping over a frame\n step({\n scrollable: scrollable,\n method: method,\n startTime: startTime,\n startX: startX,\n startY: startY,\n x: x,\n y: y\n });\n }\n\n // ORIGINAL METHODS OVERRIDES\n // w.scroll and w.scrollTo\n w.scroll = w.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scroll.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object'\n ? arguments[0]\n : w.scrollX || w.pageXOffset,\n // use top prop, second argument if present or fallback to scrollY\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined\n ? arguments[1]\n : w.scrollY || w.pageYOffset\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : w.scrollX || w.pageXOffset,\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : w.scrollY || w.pageYOffset\n );\n };\n\n // w.scrollBy\n w.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0])) {\n original.scrollBy.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object' ? arguments[0] : 0,\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined ? arguments[1] : 0\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n ~~arguments[0].left + (w.scrollX || w.pageXOffset),\n ~~arguments[0].top + (w.scrollY || w.pageYOffset)\n );\n };\n\n // Element.prototype.scroll and Element.prototype.scrollTo\n Element.prototype.scroll = Element.prototype.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n // if one number is passed, throw error to match Firefox implementation\n if (typeof arguments[0] === 'number' && arguments[1] === undefined) {\n throw new SyntaxError('Value could not be converted');\n }\n\n original.elementScroll.call(\n this,\n // use left prop, first number argument or fallback to scrollLeft\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : typeof arguments[0] !== 'object' ? ~~arguments[0] : this.scrollLeft,\n // use top prop, second argument or fallback to scrollTop\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : arguments[1] !== undefined ? ~~arguments[1] : this.scrollTop\n );\n\n return;\n }\n\n var left = arguments[0].left;\n var top = arguments[0].top;\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n this,\n this,\n typeof left === 'undefined' ? this.scrollLeft : ~~left,\n typeof top === 'undefined' ? this.scrollTop : ~~top\n );\n };\n\n // Element.prototype.scrollBy\n Element.prototype.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.elementScroll.call(\n this,\n arguments[0].left !== undefined\n ? ~~arguments[0].left + this.scrollLeft\n : ~~arguments[0] + this.scrollLeft,\n arguments[0].top !== undefined\n ? ~~arguments[0].top + this.scrollTop\n : ~~arguments[1] + this.scrollTop\n );\n\n return;\n }\n\n this.scroll({\n left: ~~arguments[0].left + this.scrollLeft,\n top: ~~arguments[0].top + this.scrollTop,\n behavior: arguments[0].behavior\n });\n };\n\n // Element.prototype.scrollIntoView\n Element.prototype.scrollIntoView = function() {\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scrollIntoView.call(\n this,\n arguments[0] === undefined ? true : arguments[0]\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n var scrollableParent = findScrollableParent(this);\n var parentRects = scrollableParent.getBoundingClientRect();\n var clientRects = this.getBoundingClientRect();\n\n if (scrollableParent !== d.body) {\n // reveal element inside parent\n smoothScroll.call(\n this,\n scrollableParent,\n scrollableParent.scrollLeft + clientRects.left - parentRects.left,\n scrollableParent.scrollTop + clientRects.top - parentRects.top\n );\n\n // reveal parent in viewport unless is fixed\n if (w.getComputedStyle(scrollableParent).position !== 'fixed') {\n w.scrollBy({\n left: parentRects.left,\n top: parentRects.top,\n behavior: 'smooth'\n });\n }\n } else {\n // reveal element in viewport\n w.scrollBy({\n left: clientRects.left,\n top: clientRects.top,\n behavior: 'smooth'\n });\n }\n };\n }\n\n if (typeof exports === 'object' && typeof module !== 'undefined') {\n // commonjs\n module.exports = { polyfill: polyfill };\n } else {\n // global\n polyfill();\n }\n\n}());\n","\n\n
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\n {#if isPromo}\n \n \n {/if}\n\n Dumpster Fire © 2021\n
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